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Git Commits -> Revision 245c94a
Revision 245c94a by Mitchell Stokes (master) June 17, 2012, 07:59 (GMT) |
Fix for [#31848] "BGE: Commit r47628 breaks custom GLSL material shaders" reported by Alex Fraser. Custom shaders is a case where the BGE can be using GLSL materials and still need to upload textures without bf_gpu. I tweaked some logic to handle this special case and added more comments. |
Commit Details:
Full Hash: 245c94a75e60c2c0b58c1f39d189258e2e424e29
SVN Revision: 48006
Parent Commit: 0df30d1
Lines Changed: +2, -1
1 Modified Path:
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+2, -1) (Diff)