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Git Commits -> Revision 27fe135
Revision 27fe135 by Mike Erwin (GPU_data_request) April 22, 2015, 06:13 (GMT) |
reduce VRAM usage for loop normals Use GL_SHORT instead of GL_FLOAT for normal attribute. Savings scale proportional to loop count. stock Suzanne mesh 507 verts, 1005 edges, 500 polys, 500 faces, 1968 loops mode = NORMAL_DRAW_LOOP vec3f normals GPUx batch size: 53040 bytes vec3s normals (+padding) GPUx batch size: 45166 bytes vec3s normals (no padding) GPUx batch size: 41232 bytes |
Commit Details:
Full Hash: 27fe1353add75c3073d74b8c73b1fd3a5bbf86de
Parent Commit: 6ccc770
Lines Changed: +6, -3
1 Modified Path:
/source/blender/editors/space_view3d/drawobject.c (+6, -3) (Diff)