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Git Commits -> Revision 2ac81cc

Revision 2ac81cc by Benoit Bolsee (master)
May 18, 2009, 21:32 (GMT)
BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin.

Commit Details:

Full Hash: 2ac81cc7ad83135b00e2e44103f69515a751bafd
SVN Revision: 20269
Parent Commit: 379f02f
Lines Changed: +16, -4

4 Modified Paths:

/source/blender/makesdna/DNA_object_force.h (+1, -0) (Diff)
/source/blender/src/buttons_logic.c (+8, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+5, -1) (Diff)
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