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Git Commits  -> Revision 2ba0951
		
			
			
		
| Revision 2ba0951 by Germano Cavalcante (master) May 16, 2018, 13:32 (GMT) | 
| Snap system: Adds support to Clip Planes and uses a clip plane to simulate occlusion This patch adds support for clip_planes (ie ignore what is behind a face)... The idea is to first execute a raycast to get the polygon to which the mouse cursor points. Then a snap test is done on the vertices or edges of the polygon. Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane. Here 2 gif of how the previous patch would work on blender2.79: {F497176} {F497177} Reviewers: mont29, campbellbarton Reviewed By: campbellbarton Subscribers: bliblubli Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D2527 | 
Commit Details:
Full Hash: 2ba0951e5219aa82f3e5c00890512c8ba8889c9d
Parent Commit: 6a4ba91
Lines Changed:  +417,  -209


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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021