Blender Git Loki
Git Commits -> Revision 2d2aa95
Revision 2d2aa95 by Mitchell Stokes (master) June 23, 2011, 19:09 (GMT) |
BGE Animations: Making shape actions work again: * BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is * BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data. * I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling) |
Commit Details:
Full Hash: 2d2aa95227e3b00f9dc42293d4231af3dc5a99b9
SVN Revision: 37761
Parent Commit: 413bc87
Lines Changed: +100, -54
5 Modified Paths:
/source/gameengine/Converter/BL_DeformableGameObject.h (+0, -17) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+51, -4) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -21) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+41, -0) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+6, -12) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+51, -4) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -21) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+41, -0) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+6, -12) (Diff)