Blender Git Loki
Git Commits -> Revision 3f04564
Revision 3f04564 by Sergey Sharybin (master) March 5, 2012, 21:42 (GMT) |
Disable interpolation of customdata layers on edge slide This option might be useful in some cases like keeping UV coordinated in kind of "correct" state so sliding edge loop will also slide edges in UV. But for other layers like shapekeys and vertex colors it's arguable it's actually needed. The way it's currently done isn't actually acceptable because it doesn't take flags like UVCALC_TRANSFORM_CORRECT into account and also makes extra unwanted things like interpolating shapekeys which leads to propagating changes into basis keys and also results with slide applied twice for relative keys because offset is also applying on loading edit mesh. Also discussed with Brecht who agreed with marking this things as TODO and disabling for now. This should fix issue reported in #30387: Edge Slide propogates to Basis Shape Key |
Commit Details:
Full Hash: 3f04564724523685e1c8ab2696aa1eb36bd85a05
SVN Revision: 44658
Parent Commit: e2003f9
Lines Changed: +13, -2