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Git Commits -> Revision 439e474

Revision 439e474 by Benoit Bolsee (master)
July 17, 2008, 15:33 (GMT)
BGE patch: use the Blender convention to duplicate groups in the BGE so that the objects will be created with the location and orientation as in Blender. Note that the BGE handles scaling in a parent tree differently than Blender. To avoid discrepencies between the 3D view and the BGE, use only isotropic scaling on all your objects except the leaf objects (i.e. without children) that can have anisotropic scaling

Commit Details:

Full Hash: 439e474e4e6ba3c2fe6eb498e225c442d025a4ee
SVN Revision: 15611
Parent Commit: 5848fee
Lines Changed: +11, -8

1 Modified Path:

/source/gameengine/Ketsji/KX_Scene.cpp (+11, -8) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021