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Git Commits -> Revision 4450039

Revision 4450039 by Campbell Barton (master)
February 19, 2012, 03:10 (GMT)
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.

without this each face would get a solid color, this is the same method used in object mode.

also copy BLI_array.h fix from bmesh branch.

Commit Details:

Full Hash: 445003973434da55614e90fcee2f99f1765afd8f
SVN Revision: 44235
Parent Commit: f75bf20
Lines Changed: +6, -9

3 Modified Paths:

/source/blender/blenkernel/intern/editderivedmesh.c (+2, -6) (Diff)
/source/blender/blenlib/BLI_array.h (+3, -3) (Diff)
/source/blender/blenlib/BLI_threads.h (+1, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021