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Git Commits -> Revision 4475c49
Revision 4475c49 by Campbell Barton (master) October 16, 2020, 11:16 (GMT) |
Fix T81591: Align view to active is not working in sculpt mode Remove sculpt/paint checks in getTransformOrientation_ex This code goes back a long time (early 2.5x). I couldn't find any reason why sculpt/paint checks were being made. This makes the following changes: - When in object mode, the object must be selected. Since this function typically operates on the selected items. - When in paint/particle modes, the objects matrix is always used regardless of selection, since object selection can't be controlled in these modes. - When there is no active object, the first selected object is no longer used as it's quite an arbitrary decision & not something done elsewhere with objects in Blender. |
Commit Details:
Full Hash: 4475c49e2f901ba034b086ca856848ee2071af34
Parent Commit: 3b84dce
Lines Changed: +19, -20
1 Modified Path:
/source/blender/editors/transform/transform_orientations.c (+19, -20) (Diff)