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Git Commits -> Revision 45145e7
Revision 45145e7 by Brecht Van Lommel (master) June 13, 2019, 18:14 (GMT) |
Fix part of T63595: generated texture coordinates don't stick to deforming mesh Always compute CD_ORCO undeformed coordinates now for rendering, same as before. There is still a refresh issue to be fixed, when switching from solid to textured mode in the viewport. Computing such undeformed coordinates can be expensive and is not actually needed if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we are skipping the computation when there are no deforming mdifiers on the mesh. |
Commit Details:
Full Hash: 45145e746d0b414b0d9d2db6182e26f226950efa
Parent Commit: 15dd289
Lines Changed: +8, -21