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Git Commits -> Revision 45265b3

Revision 45265b3 by Nicholas Bishop (master)
May 22, 2012, 15:29 (GMT)
Add operator to extract armature and vertex groups from skin.

* The operator creates bones for each input edge (does not subdivide
them like the skin operator does), adds a fake root bone for skin
roots with multiple children.

* The operator adds vertex weight groups to the original mesh.

* Make copy_object_transform() public, used to match the armature
object to the mesh object.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier

Commit Details:

Full Hash: 45265b326a2854a59327c3d171a3f4797944cc79
SVN Revision: 46895
Parent Commit: 11309a1
Lines Changed: +201, -3

6 Modified Paths:

/source/blender/blenkernel/BKE_object.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_modifier.c (+194, -0) (Diff)
/source/blender/editors/object/object_ops.c (+2, -0) (Diff)
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