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Git Commits -> Revision 45265b3
Revision 45265b3 by Nicholas Bishop (master) May 22, 2012, 15:29 (GMT) |
Add operator to extract armature and vertex groups from skin. * The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier |
Commit Details:
Full Hash: 45265b326a2854a59327c3d171a3f4797944cc79
SVN Revision: 46895
Parent Commit: 11309a1
Lines Changed: +201, -3
6 Modified Paths:
/source/blender/blenkernel/BKE_object.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_modifier.c (+194, -0) (Diff)
/source/blender/editors/object/object_ops.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_modifier.c (+194, -0) (Diff)
/source/blender/editors/object/object_ops.c (+2, -0) (Diff)