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Git Commits -> Revision 4645051

Revision 4645051 by Lukas Toenne (object_nodes, strand_nodes)
May 13, 2016, 09:15 (GMT)
Switch texture nodes to a pynodes implementation.

This also removes the static bNodeTree type definition C, because
BVM requires some functions that are best defined in python (and it
would have been switched eventually anyway).

Commit Details:

Full Hash: 464505174ba231fd29ce2ae3d1d764ecbf6eaa36
Parent Commit: 545413d
Lines Changed: +183, -659

1 Added Path:

/release/scripts/nodes/texture_nodes.py (+176, -0) (View)

9 Modified Paths:

/release/scripts/nodes/group_nodes.py (+2, -2) (Diff)
/source/blender/blenkernel/intern/node.c (+0, -1) (Diff)
/source/blender/blenvm/intern/bvm_api.cc (+3, -471) (Diff)
/source/blender/editors/space_node/drawnode.c (+0, -1) (Diff)
/source/blender/editors/space_node/node_edit.c (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+0, -11) (Diff)
/source/blender/makesrna/RNA_access.h (+0, -24) (Diff)
/source/blender/nodes/NOD_texture.h (+0, -2) (Diff)
/source/blender/nodes/texture/node_texture_tree.c (+0, -145) (Diff)
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