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Git Commits -> Revision 4717091
Revision 4717091 by Clément Foucault (temp-ssr) July 18, 2017, 08:12 (GMT) |
Eevee: Ssr: Add ssr id to glossy nodes. An id is given to each glossy node in order to determine which specular lobe is using ssr. |
Commit Details:
Full Hash: 471709176ccb436d82d9d98a671210006c9266e0
Parent Commit: 3534c3e
Lines Changed: +63, -16
7 Modified Paths:
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+9, -9) (Diff)
/source/blender/makesdna/DNA_node_types.h (+4, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+44, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+9, -9) (Diff)
/source/blender/makesdna/DNA_node_types.h (+4, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+44, -0) (Diff)