Blender Git Loki
Git Commits -> Revision 49cf27d
March 27, 2015, 09:36 (GMT) |
Smoke sim option for emitting color based on particle textures. When using a particle inflow object, there is now an option "Set Color" which uses particle texture color to override the uniform smoke emission color. Particles must have one or more textures with the "Color" influence enabled (the resulting color can be visualized in the viewport using the "Texture" display option). The color will then replace the default smoke flow setting and allows variable color per particle. Combined with "Strand/Particle" texture mapping this can also be used to change the particle emission color over the lifetime of particles or make variable colors for each particle in the system. Note that this currently does not work with child particles. |
Commit Details:
Full Hash: 49cf27d39e0cd22ffef9d09d335f3ee69889ab45
Parent Commit: db92aac
Lines Changed: +176, -27