Blender Git Loki
Git Commits -> Revision 4de0e2e
Revision 4de0e2e by Jan-Willem van Dronkelaar (master) October 18, 2021, 12:36 (GMT) |
Animation: Motion Paths Refresh All Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667 |
Commit Details:
Full Hash: 4de0e2e7717f458b496fdf2b00a724412abb88a0
Parent Commit: f9113c4
Committed By: Sybren A. Stüvel
Lines Changed: +124, -17
7 Modified Paths:
/release/scripts/startup/bl_ui/properties_animviz.py (+6, -1) (Diff)
/release/scripts/startup/bl_ui/space_view3d.py (+2, -0) (Diff)
/source/blender/editors/include/ED_object.h (+10, -1) (Diff)
/source/blender/editors/object/object_edit.c (+101, -13) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_ops.c (+1, -0) (Diff)
/source/blender/editors/transform/transform_convert_object.c (+3, -2) (Diff)
/release/scripts/startup/bl_ui/space_view3d.py (+2, -0) (Diff)
/source/blender/editors/include/ED_object.h (+10, -1) (Diff)
/source/blender/editors/object/object_edit.c (+101, -13) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_ops.c (+1, -0) (Diff)
/source/blender/editors/transform/transform_convert_object.c (+3, -2) (Diff)