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Git Commits -> Revision 4ff0efd

Revision 4ff0efd by Mitchell Stokes (master)
July 8, 2012, 23:15 (GMT)
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.

Commit Details:

Full Hash: 4ff0efd5a2a1790f7f4407d732bf01ec3d2f00b3
SVN Revision: 48746
Parent Commit: 75a5eab
Lines Changed: +7, -1

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+7, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021