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Git Commits  -> Revision 4ff0efd
		
			
			
		
| Revision 4ff0efd by Mitchell Stokes (master) July 8, 2012, 23:15 (GMT) | 
| Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used. | 
Commit Details:
Full Hash: 4ff0efd5a2a1790f7f4407d732bf01ec3d2f00b3
SVN Revision: 48746
Parent Commit: 75a5eab
Lines Changed:  +7,  -1
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+7, -1) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021