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Git Commits -> Revision 55e3c17

Revision 55e3c17 by Clément Foucault (master)
October 13, 2018, 21:55 (GMT)
Edit Mesh: Optimize the overlay triangle geometry shader

On my test it's 30% faster than before.

Test case : Suzanne, subsurf lvl3, 64K tris, Edge select mode for fair
comparison.

0.95ms before optimization
0.64ms after optimization

Note that this only optimize the "nicest" display of edit mesh overlays,
not the one when rotating the view where half of the border edges are
missing.

Commit Details:

Full Hash: 55e3c17ccc1e6154db69d0143edd9457c6948c8d
Parent Commit: de76a80
Lines Changed: +61, -46

1 Modified Path:

/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+61, -46) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021