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Git Commits -> Revision 58a2902

Revision 58a2902 by Brecht Van Lommel (master)
June 7, 2013, 18:59 (GMT)
Cycles: ray visibility options now work for lamps and mesh lights, with and without
multiple importance sampling, so you can disable them for diffuse/glossy/transmission.

The Light Path node here is still weak and does not give this info. To make that
work we'd need to evaluate the shader multiple times which is slow and we can't
detect well enough when it is actually needed.

Commit Details:

Full Hash: 58a290234b0719ce48854e2f6744575b353bf7d3
SVN Revision: 57284
Parent Commit: b20a7e0
Lines Changed: +83, -14

10 Modified Paths:

/intern/cycles/blender/addon/ui.py (+1, -1) (Diff)
/intern/cycles/blender/blender_object.cpp (+6, -0) (Diff)
/intern/cycles/kernel/kernel_accumulate.h (+0, -3) (Diff)
/intern/cycles/kernel/kernel_emission.h (+25, -3) (Diff)
/intern/cycles/kernel/kernel_light.h (+3, -2) (Diff)
/intern/cycles/kernel/kernel_types.h (+5, -1) (Diff)
/intern/cycles/render/film.cpp (+3, -1) (Diff)
/intern/cycles/render/film.h (+2, -0) (Diff)
/intern/cycles/render/light.cpp (+35, -3) (Diff)
/intern/cycles/render/light.h (+3, -0) (Diff)
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