Blender Git Loki

Git Commits -> Revision 6206a30

July 19, 2021, 17:01 (GMT)
EEVEE: GBuffer: Change layout

This change the gbuffer layout to use more of the hardware to converting
data back and forth. Normals are encoded as two 16 bits components and
colors as R11G11B10F format.

This was motivated by the need of better quality normals. The issue is
that this increase the GBuffer size consequently. In order to balance
this we chose to merge the refraction and Diffuse/SSS data to use the
same buffer. This means we need to stochastically chose one of these
layers (so noise appear). Given that Glass BSDFs are rarely mixed
with Diffuse BSDFs, we think this is a good tradeoff.

Commit Details:

Full Hash: 6206a30519effffdf49c97c02e858c25198fc690
Parent Commit: e3ff83a
Lines Changed: +227, -170

10 Modified Paths:

/source/blender/draw/engines/eevee/eevee_shading.cc (+24, -11) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.hh (+55, -24) (Diff)
/source/blender/draw/engines/eevee/eevee_wrapper.hh (+5, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_closure_lib.glsl (+15, -23) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_direct_frag.glsl (+14, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_gbuffer_lib.glsl (+43, -92) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_nodetree_eval_lib.glsl (+22, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+46, -9) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_forward_frag.glsl (+1, -0) (Diff)
/source/blender/draw/intern/shaders/common_math_geom_lib.glsl (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021