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Git Commits -> Revision 6297eb7

Revision 6297eb7 by Mitchell Stokes (master)
April 5, 2013, 01:28 (GMT)
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.

Commit Details:

Full Hash: 6297eb7da71eb2adfb59d9d949f530fc2b2a6287
SVN Revision: 55798
Parent Commit: 3ad1386
Lines Changed: +12, -32

2 Modified Paths:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+9, -30) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+3, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021