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Git Commits -> Revision 6420dc2
Revision 6420dc2 by Nicholas Bishop (master) March 27, 2012, 9:24 (GMT) |
Fix bug 29123, subdivide smooth distorts shape with numcuts > 1. Three fixes: * When smoothing a coord, the original position should be based off the unsmoothed subdivision (i.e. the vertex coord rather than the smoothed position in the shapekey) * The normal of new vertices created by edge split must be updated (used the same interpolation as pre-bmesh here) * The vertices created inside the subdivided face should use the subdivided coords from edges, so copy the shapekey coords back to vertex coords after subdividing edges |
Commit Details:
Full Hash: 6420dc23fd208840c99359b095d33eaef6223b82
SVN Revision: 45209
Parent Commit: b37387d
Lines Changed: +10, -0
1 Modified Path:
/source/blender/bmesh/operators/bmo_subdivide.c (+10, -0) (Diff)