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Git Commits -> Revision 6420dc2

Revision 6420dc2 by Nicholas Bishop (master)
March 27, 2012, 09:24 (GMT)
Fix bug 29123, subdivide smooth distorts shape with numcuts > 1.

Three fixes:

* When smoothing a coord, the original position should be based off
the unsmoothed subdivision (i.e. the vertex coord rather than the
smoothed position in the shapekey)

* The normal of new vertices created by edge split must be updated
(used the same interpolation as pre-bmesh here)

* The vertices created inside the subdivided face should use the
subdivided coords from edges, so copy the shapekey coords back to
vertex coords after subdividing edges

Commit Details:

Full Hash: 6420dc23fd208840c99359b095d33eaef6223b82
SVN Revision: 45209
Parent Commit: b37387d
Lines Changed: +10, -0

1 Modified Path:

/source/blender/bmesh/operators/bmo_subdivide.c (+10, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021