Blender Git Loki
Git Commits -> Revision 6a1b7fa
Revision 6a1b7fa by Antonis Ryakiotakis (master) March 29, 2014, 09:40 (GMT) |
GPU_pbvh_buffers: Use triangles to render multires. A question here might be: why? The answer is that GPUs will convert this to triangles so we are wasting memory during conversion of the element buffer to a triangle buffer anyway. The second reason is that some modern GPUs are slower rendering GL_QUADS The third reason is that due to element caching, this should not in theory be slower (cached elements do not get recalculated on the GPU). |
Commit Details:
Full Hash: 6a1b7facf97e8196f0c3e38cf2261e48d99d84c5
Parent Commit: eaaacfc
Lines Changed: +6, -4
1 Modified Path:
/source/blender/gpu/intern/gpu_buffers.c (+6, -4) (Diff)