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Git Commits -> Revision 6e98a38

Revision 6e98a38 by Daniel Dunbar (master)
July 23, 2005, 18:27 (GMT)
- cleaned up calc_vertexnormals, did unnecessary temporary array alloc
and passed over faces twice
- changed init_render_mesh to *always* call calc_vertexnormals. Vertex normal
calculation is insignificant time wise in comparison to modern renders so
it wasn't a big savings anyway, and vertex normals were sometimes incorrect.
Still issue remaining regarding what to do with wire normals.

Commit Details:

Full Hash: 6e98a38ea2268fdd96acd6c280286001bca949f6
SVN Revision: 4892
Parent Commit: 42da626
Lines Changed: +61, -107

1 Modified Path:

/source/blender/renderconverter/intern/convertBlenderScene.c (+61, -107) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021