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Git Commits -> Revision 6eaf51e

Revision 6eaf51e by Clément Foucault (master)
January 17, 2020, 15:29 (GMT)
DRW: Use USHORT for vertex color and upload them in linear color to the GPU

This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower.

I did not benchmark the performance impact.

This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6610

Commit Details:

Full Hash: 6eaf51ef3e5b7d37170473449bcda60bad025e67
Parent Commit: 9410e5d
Lines Changed: +55, -231

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020