Blender Git Loki

Git Commits -> Revision 7028a11

Revision 7028a11 by Brecht Van Lommel (master)
February 14, 2018, 13:00 (GMT)
GPU: don't use multisample for entire window, only for offscreen 3D viewport.

Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.

GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.

Differential Revision: https://developer.blender.org/D3062

Commit Details:

Full Hash: 7028a11db9ec3d29282739f7ad9a0343711ebc24
Parent Commit: 8049ad2
Lines Changed: +13, -77

9 Modified Paths:

/source/blender/blenloader/intern/readfile.c (+0, -1) (Diff)
/source/blender/editors/interface/interface.c (+0, -9) (Diff)
/source/blender/editors/interface/interface_region_tooltip.c (+1, -9) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+7, -21) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+4, -10) (Diff)
/source/blender/makesdna/DNA_windowmanager_types.h (+1, -2) (Diff)
/source/blender/windowmanager/intern/wm_files.c (+0, -2) (Diff)
/source/blender/windowmanager/intern/wm_window.c (+0, -12) (Diff)
/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c (+0, -11) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021