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Git Commits -> Revision 75e22a1
Revision 75e22a1 by Benoit Bolsee (master) June 23, 2008, 15:32 (GMT) |
BGE patch #14386: Action Actuator Current Frame Prop. This patch is very usefull for action feedback logic: a sensor on the property can be used to detect a certain moment in the action and trigger more stuff. The property must be on float type for best results |
Commit Details:
Full Hash: 75e22a1917fb638a67d475b224cb6e368e821783
SVN Revision: 15327
Parent Commit: cb6fd89
Lines Changed: +71, -11
5 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+1, -0) (Diff)
/source/blender/src/buttons_logic.c (+13, -10) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+49, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+6, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+2, -0) (Diff)
/source/blender/src/buttons_logic.c (+13, -10) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+49, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+6, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+2, -0) (Diff)