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Git Commits -> Revision 782f0b6
Revision 782f0b6 by Dalai Felinto (master) January 11, 2012, 07:27 (GMT) |
bge camera actuator: -X and -Y axis The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks |
Commit Details:
Full Hash: 782f0b63829a2c257a6e2942c49882f7fe04c33c
SVN Revision: 43282
Parent Commit: 0effb45
Lines Changed: +74, -33
7 Modified Paths:
/source/blender/blenkernel/intern/sca.c (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+17, -1) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+0, -4) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+5, -3) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+47, -20) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+3, -3) (Diff)
/source/blender/blenloader/intern/readfile.c (+17, -1) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+0, -4) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+5, -3) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+47, -20) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+3, -3) (Diff)