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Git Commits -> Revision 7959dcd
Revision 7959dcd by Jeroen Bakker (master) November 27, 2019, 14:54 (GMT) |
RenderViewport: Texture Format When doing viewport rendering the color management happens on the CPU. This has overhead in downloading a float texture from the gpu and performing color management on the CPU. Based on the scene fileformat bit depth the result will be rendered to a byte texture where the colormanagement happens on the GPU or a float texture where the colormanagement happens on the CPU. This is only done during `Viewport Render Animation` in other cases a float texture is being used. Baseline (HD render of wanderer.blend workbench engine no samples) 15.688038 s After changes: 9.412880s Reviewed By: fclem Differential Revision: https://developer.blender.org/D6195 |
Commit Details:
Full Hash: 7959dcd4f6316ade726209f2452323406f3672ea
Parent Commit: 9d7f656
Lines Changed: +27, -11