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Git Commits -> Revision 7ac233b

Revision 7ac233b by Dalai Felinto (master)
April 23, 2009, 00:49 (GMT)
BGE Rasterizer methods to handle Screen Space - (getScreenPosition, getScreenVect, getScreenRay)

getScreenPosition(obj):
- Gets the position of an object projected on screen space.

getScreenVect(x, y):
- Gets the vector from the camera position in the screen coordinate direction.

getScreenRay(x, y, dist, property):
- Look towards a screen coordinate (x,y) and find first object hit within dist that matches prop.
- The ray is a call to KX_GameObject->rayCastTo from the KX_Camera object.

Patch [#18589] test files can be found there. Patch reviewed by Campbell

Commit Details:

Full Hash: 7ac233be8abc405cc997f032c9ab146c2ab8ea89
SVN Revision: 19887
Parent Commit: e8f5c75
Lines Changed: +171, -1

3 Modified Paths:

/source/gameengine/Ketsji/KX_PythonInit.cpp (+127, -0) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+1, -1) (Diff)
/source/gameengine/PyDoc/Rasterizer.py (+43, -0) (Diff)
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