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Git Commits -> Revision 8925ae6

Revision 8925ae6 by Benoit Bolsee (master)
September 13, 2008, 16:03 (GMT)
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.

Commit Details:

Full Hash: 8925ae60428ed213fd8cb1271671e6ca56fda70e
SVN Revision: 16506
Parent Commit: 63ecf99
Lines Changed: +70, -45

3 Modified Paths:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+23, -9) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+7, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+40, -36) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021