Blender Git Loki
Git Commits -> Revision 8a1a4a4
Revision 8a1a4a4 by Sergey Sharybin (master) August 1, 2012, 13:59 (GMT) |
Tie compositor will now update render result when changing node setup Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system. |
Commit Details:
Full Hash: 8a1a4a453dd3cca0319ca88dbab271089d178c20
SVN Revision: 49450
Parent Commit: dd6d788
Lines Changed: +8, -16
5 Modified Paths:
/source/blender/compositor/nodes/COM_CompositorNode.cpp (+3, -0) (Diff)
/source/blender/compositor/operations/COM_CompositorOperation.cpp (+2, -3) (Diff)
/source/blender/compositor/operations/COM_CompositorOperation.h (+3, -0) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+0, -1) (Diff)
/source/blender/render/intern/source/pipeline.c (+0, -12) (Diff)
/source/blender/compositor/operations/COM_CompositorOperation.cpp (+2, -3) (Diff)
/source/blender/compositor/operations/COM_CompositorOperation.h (+3, -0) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+0, -1) (Diff)
/source/blender/render/intern/source/pipeline.c (+0, -12) (Diff)