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Git Commits -> Revision 8cdfe86

Revision 8cdfe86 by Brecht Van Lommel (master)
January 17, 2008, 19:27 (GMT)

Approximate Ambient Occlusion
=============================

A new approximate ambient occlusion method has been added, next to the
existing one based on raytracing. This method is specifically targetted
at use in animations, since it is inherently noise free, and so will
not flicker across frames.

http://www.blender.org/development/current-projects/changes-since-244/approximate-ambient-occlusion/
http://peach.blender.org/index.php/approximate-ambient-occlusion/

Further improvements are still needed, but it can be tested already. There
are still a number of known issues:

- Bias errors on backfaces.
- For performance, instanced object do not occlude currently.
- Sky textures don't work well, the derivatives for texture evaluation
are not correct.
- Multiple passes do not work entirely correct (they are not accurate
to begin with, but could be better).

Commit Details:

Full Hash: 8cdfe865ecd79383399296a29b57b10d30ea9173
SVN Revision: 13276
Parent Commit: 9af3b8a
Lines Changed: +1922, -73

2 Added Paths:

/source/blender/render/intern/include/occlusion.h (+51, -0) (View)
/source/blender/render/intern/source/occlusion.c (+1694, -0) (View)

16 Modified Paths:

/source/blender/blenkernel/intern/world.c (+4, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+6, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+7, -3) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+3, -1) (Diff)
/source/blender/render/intern/include/renderdatabase.h (+2, -0) (Diff)
/source/blender/render/intern/include/render_types.h (+5, -0) (Diff)
/source/blender/render/intern/include/shading.h (+1, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+33, -11) (Diff)
/source/blender/render/intern/source/pipeline.c (+3, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+15, -4) (Diff)
/source/blender/render/intern/source/renderdatabase.c (+18, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -4) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+25, -20) (Diff)
/source/blender/render/intern/source/strand.c (+1, -0) (Diff)
/source/blender/render/intern/source/texture.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+49, -25) (Diff)
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