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Git Commits -> Revision 92f9db6
Revision 92f9db6 by Sergej Reich (master) February 23, 2013, 23:04 (GMT) |
rigidbody: Fix motion paths calculation being incorrect for rigid bodies For the simulation to work properly the limited update the motion paths calculation did wasn't enough so you got different results for for motion paths than for the actual simulation. Now do full frame update if rigid body sim is active. TODO investigate if we can still limit this. |
Commit Details:
Full Hash: 92f9db662834a479436793f71a9dac0ee4311c77
SVN Revision: 54799
Parent Commit: c822133
Lines Changed: +30, -32
1 Modified Path:
/source/blender/blenkernel/intern/anim.c (+30, -32) (Diff)