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Git Commits -> Revision 94a9fa4

Revision 94a9fa4 by Brecht Van Lommel (master)
October 7, 2008, 15:01 (GMT)
Fix for bug #13363: ray (qmc) shadows had some light leaking issues,
due to jittering of the start position for antialiasing in a pixel.

Now it distributes the start position over the fixed osa sample
positions, instead of of random positions in space. The ugly bit is
that a custom ordering was defined for osa 8/11/16 to ensure that the
first 4 are distributed relatively fair for adaptive sampling to decide
if more samples need to be taken.

Commit Details:

Full Hash: 94a9fa4711be6411002bdd32ffbb01c7402f4920
SVN Revision: 16960
Parent Commit: 0d7d520
Lines Changed: +146, -102

6 Modified Paths:

/source/blender/render/extern/include/RE_shader_ext.h (+1, -0) (Diff)
/source/blender/render/intern/include/shading.h (+2, -1) (Diff)
/source/blender/render/intern/source/rayshade.c (+62, -42) (Diff)
/source/blender/render/intern/source/rendercore.c (+6, -6) (Diff)
/source/blender/render/intern/source/shadeinput.c (+73, -51) (Diff)
/source/blender/render/intern/source/zbuf.c (+2, -2) (Diff)
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