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Git Commits -> Revision 9743a58
Revision 9743a58 by Pablo Dobarro (blender-v2.90-release) September 21, 2020, 09:17 (GMT) |
Fix T80771: Avoid changing the visibility of loose geometry when entering Sculpt Mode When entering scultp mode the visibility from the Face Sets is copied to the base mesh. This steps was considering that if a vertex belongs to a face with a visibible Face Set ID, it should be visible. As loose geometry may not have any faces, those vertex were set to hidden. Now this function check if a vertex visibility should be modified by the face sets (by checking the loops), avoiding modifying the visibility of loose geometry unintentionally. Reviewed By: sergey Maniphest Tasks: T80771 Differential Revision: https://developer.blender.org/D8899 |
Commit Details:
Full Hash: 9743a58f7d1f0fe8b5460a13b64bee05f66e6db6
Parent Commit: 60fbed3
Committed By: Jeroen Bakker
Lines Changed: +20, -7
1 Modified Path:
/source/blender/blenkernel/intern/paint.c (+20, -7) (Diff)