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Git Commits -> Revision 9fcb7cd

Revision 9fcb7cd by Mitchell Stokes (master)
October 7, 2012, 19:10 (GMT)
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).

Commit Details:

Full Hash: 9fcb7cd520dd5b1befcff9115a707a2b4cfa718a
SVN Revision: 51150
Parent Commit: c80c4c8
Lines Changed: +14, -5

2 Modified Paths:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+9, -5) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+5, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021