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Git Commits -> Revision a1b8ce5

June 23, 2010, 23:29 (GMT)
Enabled multiple paint mask layers for both regular and multires meshes.

* Iteration over vertices in the PBVH now has two mask components, the active mask, which is editable by the mask brush, and the combined mask, which adds all the mask layers together (clamped to [0,1]), and is used to mask off other brushes
* Layer adds and removes are handled by the paint undo system used in sculpt mode
* Added a new customdata function that adds a layer at an offset (into other layers of its type.)

Commit Details:

Full Hash: a1b8ce5f42546a29de8c35840a0c0592d3310aec
SVN Revision: 29662
Parent Commit: 0dbfec0
Lines Changed: +450, -94

9 Modified Paths:

/source/blender/blenkernel/BKE_customdata.h (+6, -2) (Diff)
/source/blender/blenkernel/intern/customdata.c (+29, -2) (Diff)
/source/blender/blenkernel/intern/multires.c (+17, -20) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+21, -8) (Diff)
/source/blender/blenlib/BLI_pbvh.h (+44, -16) (Diff)
/source/blender/blenlib/intern/pbvh.c (+14, -3) (Diff)
/source/blender/editors/sculpt_paint/paint_mask.c (+265, -11) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+30, -22) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+24, -10) (Diff)
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