Blender Git Loki
Git Commits -> Revision a6a4b78
Revision a6a4b78 by Benoit Bolsee (master) May 14, 2008, 20:22 (GMT) |
Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object). |
Commit Details:
Full Hash: a6a4b78417c3f6c74ccba6379365e16d165e2dc5
SVN Revision: 14846
Parent Commit: 9f7bc14
Lines Changed: +55, -6
6 Modified Paths:
/source/gameengine/Ketsji/KX_GameObject.h (+9, -1) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+13, -5) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+10, -0) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+8, -0) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+13, -5) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+10, -0) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+8, -0) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+9, -0) (Diff)