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Git Commits -> Revision a8ad20c

June 6, 2010, 17:03 (GMT)
* PBVH can now iterate over mask data coming from a mesh (not multires yet)
* The paint_mask_set operator can be used to create a mask layer and fill it with zeroes, ones, or random data (for testing)
* gpu_buffers will display the mask layer (again, only for regular meshes not multires grids yet.)

Commit Details:

Full Hash: a8ad20c31cd47d6d78c910cc2d689ea534873b9d
SVN Revision: 29277
Parent Commit: 73ab6f7
Lines Changed: +43, -23

7 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
/source/blender/blenlib/BLI_pbvh.h (+15, -3) (Diff)
/source/blender/blenlib/intern/pbvh.c (+7, -2) (Diff)
/source/blender/editors/sculpt_paint/paint_mask.c (+3, -3) (Diff)
/source/blender/gpu/GPU_buffers.h (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+12, -9) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021