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Git Commits -> Revision b197a7e
Revision b197a7e by Diego Borghetti (master) January 3, 2012, 19:41 (GMT) |
Fix: [#25834] no color of textobjects in game engine when combined with textured objects [#26893] Curruption of displayed text (debug properties/fps info or bgui) when using animated/tile uv mode The first bug was beacuse a bad mode on the texture environment, now we save the current glTexEnvi, set the one that we need, draw and restore the original at the end. The second was because a missing call to glLoadIdentity for the texture matrix and as we do before, now we do a gl-Push/Identity/Pop for this matrix to. The first problem was solved by Kanttori and the second by Dalai. |
Commit Details:
Full Hash: b197a7ea698eac7fc671a985f672948a9a842791
SVN Revision: 43105
Parent Commit: ea9f5e3
Lines Changed: +34, -7