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Git Commits -> Revision b197a7e

Revision b197a7e by Diego Borghetti (master)
January 3, 2012, 19:41 (GMT)
Fix:
[#25834] no color of textobjects in game engine when combined with
textured objects
[#26893] Curruption of displayed text (debug properties/fps info or bgui)
when using animated/tile uv mode

The first bug was beacuse a bad mode on the texture environment, now
we save the current glTexEnvi, set the one that we need, draw and
restore the original at the end.

The second was because a missing call to glLoadIdentity for the
texture matrix and as we do before, now we do a gl-Push/Identity/Pop
for this matrix to.

The first problem was solved by Kanttori and the second by Dalai.

Commit Details:

Full Hash: b197a7ea698eac7fc671a985f672948a9a842791
SVN Revision: 43105
Parent Commit: ea9f5e3
Lines Changed: +34, -7

2 Modified Paths:

/source/blender/blenfont/intern/blf.c (+24, -7) (Diff)
/source/blender/blenfont/intern/blf_glyph.c (+10, -0) (Diff)
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