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Git Commits -> Revision b54447c
Revision b54447c by Sergey Sharybin (master) October 9, 2015, 10:58 (GMT) |
Cycles: Make sure ray direction is always normalized Ray direction is assumed to be normalized in such areas as scaling intersection distance on instance push/pop when doing ray-scene intersection, but it was possible that some closures wouldn't give normalized direction which could cause wrong intersection checks. Now normalization will happen on surface bounce, which could be a bit of a waste if closure actually gives normalized direction, but currently only transparent BSDF seems to give guaranteed normalized direction. |
Commit Details:
Full Hash: b54447c0eb12d78cd1282db4cb3fb49a9be13b78
Parent Commit: 29247a7
Lines Changed: +2, -2
1 Modified Path:
/intern/cycles/kernel/kernel_path_surface.h (+2, -2) (Diff)