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Git Commits -> Revision ba12d90
Revision ba12d90 by Ton Roosendaal (master) March 14, 2006, 10:56 (GMT) |
When faces are extremely small (like 0.01 size of pixel), the UV calculus for faces can give inaccuracies resulting in UV values in the hundreds range. The UV values now are being clipped. This should fix weird 'shooting lines' for vectorblur on hair renders. |
Commit Details:
Full Hash: ba12d909c9706954c59e47fd32e4b09f89737416
SVN Revision: 7064
Parent Commit: e294808
Lines Changed: +3, -0
1 Modified Path:
/source/blender/render/intern/source/rendercore.c (+3, -0) (Diff)