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Git Commits -> Revision bd76184

Revision bd76184 by Pablo Dobarro (master)
May 14, 2021, 01:08 (GMT)
Fix sculpt neighbor iterator not taking visibility into account

Sculpting tools are designed to ignore hidden geometry and behave like
hidden geometry does not exist.
When getting the neighbors of a vertex, now this takes into account
hidden geometry to avoid returing neighbors which connected edge is not
visible. This should make corner cases of a lot of tools work properly,
especially when working in low poly meshes when is common to have a
single face loop hidden.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D11007

Commit Details:

Full Hash: bd76184966add88911c03986a59a42911e8663fa
Parent Commit: 01718ad
Lines Changed: +9, -1

2 Modified Paths:

/source/blender/blenkernel/BKE_paint.h (+5, -1) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+4, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021