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Git Commits -> Revision bd801e7

Revision bd801e7 by Joshua Leung (master)
August 23, 2018, 05:07 (GMT)
Faster Motion Path calculations using Depsgraph Filtering

This commit makes the motion path calculations use the
new Depsgraph Filtering API to obtain a more streamlined
copy of the full scene dependency graph, allowing for
faster calculations (as less data needs to be evaluated
for each frame being baked).

For example, in 01_020_A.anim.blend from the Spring production
files, the time needed to calculate paths on several bones
on Autumn went from 39.84 seconds (!) down to 9.90 seconds!

Currently, this works by just replacing the depsgraph instance
passed to the motion path calculation function. This filtered
instance contains just the ID's needed to evaluate the graph
to evaluate a specified target (i.e. the Object owning the pose).

Notes:
* By default, the filtering is not performed unless debug mode 555
is activated. Having a debug switch here allows comparing
performance and disabling it should thing it start crashing.

* It is necessary to pass in the original Scene instance (not the
COW one owned by the filtered depsgraph), otherwise changing the
current frame had no effect, due to the COW flushing from original
Scene to the new Scene overwriting the CFRA changes we make.

* The code here still needs cleaning up to debugging instrumentation, etc.
and also to optimise further (e.g. caching the filtered depsgraph
for faster updates when animating on existing paths, or fine-tuning
the exact set of nodes needed). I'm just committing this first,
since this was the quickly hacked-together test code I've been using
to check that this is all working.

* Further improvements could also be made to the time needed to
build the full graph instance (about 3.3 sec), by allowing partial
builds (e.g. by making a filtering proxy/wrapper around existing builders)

Commit Details:

Full Hash: bd801e7a687922e91c56ba2884cf93a4500c4e24
Parent Commit: 0e44cf5
Lines Changed: +31, -2

2 Modified Paths:

/source/blender/blenkernel/intern/anim.c (+4, -2) (Diff)
/source/blender/editors/armature/pose_edit.c (+27, -0) (Diff)
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