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Git Commits -> Revision bf3e539
Revision bf3e539 by Martin Poirier (master) October 9, 2008, 20:45 (GMT) |
Sketching embedding. Hold down Shift to embed points inside a mesh (or on a mesh, if there's no volume). Done by gathering all the ray hits under mouse, sorting by depth and using the first two. Eventually could probably use hardware based depth peeling. Ray hit method could use bvh or some other accelerator too. Eventually, will have a mechanism to keep consistent depth while painting continuous lines (painting over a partly obscured mesh shouldn't jump to the top one). |
Commit Details:
Full Hash: bf3e539865ca209ac04617cf5a448cfe8e66ac89
SVN Revision: 16997
Parent Commit: b613eb2
Lines Changed: +252, -0
1 Modified Path:
/source/blender/src/editarmature_sketch.c (+252, -0) (Diff)