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Git Commits -> Revision c0e0f46

Revision c0e0f46 by Brecht Van Lommel (master)
July 31, 2007, 19:28 (GMT)

Quaternion Deform Interpolation
===============================

This is a new armature deform interpolation method using Dual Quaternions,
which reduces the artifacts of linear blend skinning:

http://www.blender.org/development/current-projects/changes-since-244/skinning/

Based on the paper and provided code:

Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan.
Symposium on Interactive 3D Graphics and Games, 2007.

Commit Details:

Full Hash: c0e0f4698fa67bbd391f862e836dffd622e98699
SVN Revision: 11450
Parent Commit: 876cfc8
Lines Changed: +371, -70

6 Modified Paths:

/source/blender/blenkernel/intern/armature.c (+120, -47) (Diff)
/source/blender/blenlib/BLI_arithb.h (+16, -0) (Diff)
/source/blender/blenlib/intern/arithb.c (+222, -19) (Diff)
/source/blender/makesdna/DNA_action_types.h (+6, -1) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+1, -0) (Diff)
/source/blender/src/buttons_editing.c (+6, -3) (Diff)
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