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Git Commits -> Revision c4cde9a

Revision c4cde9a by Brecht Van Lommel (master)
September 14, 2008, 01:10 (GMT)
Fix for bug #7097: blender multitexture materials in the game engine
player did not enable mipmapping when falling back to texfaces.

Also commented out code that disabled mipmapping in the player on
Mac OS X. If that is a workaround for a bug it is a really poor one,
and hopefully fixed now since this code is from 2002 or earlier.

Commit Details:

Full Hash: c4cde9a02724abdf1488634fc39d2d822907278e
SVN Revision: 16511
Parent Commit: 704fef3
Lines Changed: +2, -1

2 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021