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Git Commits -> Revision c54d54e

Revision c54d54e by Nathan Vegdahl (master)
January 19, 2010, 19:07 (GMT)
Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created. Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type. Now has both ik and fk control and ik/fk switching. Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups). There's still one annoying bug regarding foot roll, but it's not blocking. I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.

Commit Details:

Full Hash: c54d54e8aeb386fd8f5cbd61d62fb5a490bb6ea8
SVN Revision: 26116
Parent Commit: 40fb298
Lines Changed: +1239, -235

2 Added Paths:

/release/scripts/modules/rigify/shape_key_distance.py (+176, -0) (View)
/release/scripts/modules/rigify/shape_key_rotdiff.py (+176, -0) (View)

9 Modified Paths:

/release/scripts/modules/rigify/arm_biped.py (+19, -1) (Diff)
/release/scripts/modules/rigify/finger_curl.py (+149, -87) (Diff)
/release/scripts/modules/rigify/leg_biped.py (+15, -2) (Diff)
/release/scripts/modules/rigify/leg_quadruped.py (+268, -13) (Diff)
/release/scripts/modules/rigify/mouth.py (+419, -107) (Diff)
/release/scripts/modules/rigify/neck_flex.py (+3, -0) (Diff)
/release/scripts/modules/rigify/palm_curl.py (+3, -0) (Diff)
/release/scripts/modules/rigify/spine_pivot_flex.py (+7, -1) (Diff)
/release/scripts/modules/rigify_utils.py (+4, -24) (Diff)
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