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Git Commits -> Revision c586159
Revision c586159 by Sergej Reich (master) February 22, 2013, 14:47 (GMT) |
game engine: Revert to using regular gimpact for mesh shapes This reverts part of r53019. While the compound shape trick works well in some cases, overall it's much slower and even causes crashes under certain conditions. We could make this and option and fix the crashes, but it's better to implement convex decomposition anyway so just reverting for now. Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error. |
Commit Details:
Full Hash: c586159438c036d6117016b49f3d727862d54662
SVN Revision: 54757
Parent Commit: 4df5b94
Lines Changed: +1, -9
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -9) (Diff)