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Git Commits -> Revision c5c2883
Revision c5c2883 by Sybren A. Stüvel (master) June 28, 2015, 10:54 (GMT) |
BGE Fix: apply velocity clamping on every physics subtick This patch uses the Bullet "internal tick callback" functionality to ensure that velocity clamping is performed after every physics update. This makes a difference when physics subticks > 1, as in that case the too-high velocity could have impacted the simulation. This patch follows the examples at [1] and [2]; the latter example also explains that the way we limit velocity in the BGE (before this patch) is wrong. [1] http://bulletphysics.org/mediawiki-1.5.8/index.php/Simulation_Tick_Callbacks [2] http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Code_Snippets#I_want_to_cap_the_speed_of_my_spaceship; Reviewed by: panzergame Differential Revision: https://developer.blender.org/D1364 |
Commit Details:
Full Hash: c5c2883ce039a35945282b770ad77f461cdf05ad
Parent Commit: 32319dd
Lines Changed: +51, -13